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Book of travels gameplay
Book of travels gameplay












book of travels gameplay

Chewy Fruity Wagon Wheels (not appearing in the Future History Report storyline).Stones (One used per gameplay to make into the Gold Bar) Rope (Takes spot of any of the four things).Rocks (Circle, Pentagon, Square, or Triangle).Firewood (Takes spot of any of the four things).Bird (does not show up until the lunchbox is rescued) Bird (does not show up at Tyrannosaurus' house until the Calculator is rescued).These areas are joined in the middle by the Time Portal and Cartown. The game contains four different areas to explore: the Age of the Dinosaurs, Medieval Times, the Old West, and the Future. Items are collected to help the player solve puzzles. By clicking on various areas called Click Points, the player can collect items, talk with other characters, and watch funny animations. The game is played by using the mouse to interact with the environment. The player takes control of Putt-Putt with the goal of rescuing Pep and his lost school supplies and having fun along the way.

book of travels gameplay

Putt-Putt Travel Through Time, like other Humongous Entertainment games, is a point-and-click adventure game. At school, Putt-Putt shares the news by telling everyone about time traveling silently by mouthing the words. Putt-Putt tells him that he's right, and he will show him his school supplies and Pep later. Firebird is glad that Putt-Putt had so much fun while time traveling, but then tells Putt-Putt that he's going to be late for school unless he hurries according to Mr. Firebird that he doesn't know about disasters and liked time traveling and that it is the best fun ever between him and Mr. Firebird is surprised to see him with his items and Pep, congratulates Putt-Putt for doing a great job, and successfully closes the portal for good before Putt-Putt shows him his new school supplies.

book of travels gameplay

In the end, Putt-Putt returns to the present with all his things and Pep as fast as lightning (which is in the portal), and Mr. Putt-Putt must retrieve his lost things and his lost dog Pep in order for Mr. Putt-Putt assures him that he will gather his things and Pep soon, and enters the Time Portal. Firebird tells Putt-Putt of the risk of being sucked into time unless the portal is closed for good. It sucks Putt-Putt's objects and Pep into time. However, the Time Portal goes haywire (out of control) and opens up. Firebird starts the machine, stating it provides the perfect ratio between three things: the inverted sub-space bubble frequency, the molecular tork, and the spin cycle. After failing, he realizes he needs a coin to start the machine, and he is fresh out. After Putt-Putt takes out his things, Mr.

book of travels gameplay

He explains about his new Time Portal invention, which allows the past and future to be seen without actually traveling there. He wakes up Pep, brings his coin, and heads down the road to Mr. Firebird his history report, calculator, Smokey/Bernie the Fire Engine lunchbox, and Pep before school starts. The game begins with Putt-Putt packing his new school supplies. 4.3 Stones (One used per gameplay to make into the Gold Bar).It is also the last game to feature Jason Ellefson as the voice of Putt-Putt. He travels through four time periods: age of the dinosaurs, medieval times, the old west, and the future. In this game, Putt-Putt must travel through time to retrieve his calculator, history report, lunchbox, and Pep. A Lite (demo) version was released a week later. It was, fifteen years later, ported to iOS by Nimbus Games, Inc. It is the fourth game in the Putt-Putt series. Infogrames later re-packaged this game in a bundle with Putt-Putt and Pep's Balloon-O-Rama in 1999. Putt-Putt Travels Through Time is a point-and-click adventure game developed by Humongous Entertainment in 1997.














Book of travels gameplay